Within the ramifying viralities of Facebook, Twitter, Tumblr, Reddit, and 4chan, in which memes boil reality into existence like so much quantum foam, the fusion of lens-perception and human vision - what the formalist Soviet pioneers called the kino-eye - becomes just another Instagram filter: A subset of the larger (no pun intended) practice of miniature faking, tilt-shift updates Walter Benjamin’s concept of the optical unconscious for the networked antheap of contemporary digital and social media, in which nothing remains unconscious (or unspoken or unexplored) for long but instead swims to prominence through an endless churn of collective creation, commentary, and sharing.
This scalar unheimlich is clearly on the culture’s mind lately, literalized - iconized? - in tilt-shift photography, which takes full-sized scenes and optically transforms them into images that look like dioramas or models. At this proximity, toys regain some of their large-scale referent’s visual impact without ever quite giving up their smallness: the effect is a superimposition of slightly dissonant realities, or in the words of my friend Randy (with whom I saw Pacific Rim) a “sized” version of the uncanny valley. As the father of a two-year-old, I often find myself laying on the floor, my eyes situated inches off the carpet and so near the plastic dump trucks, excavators, and fire engines in my son’s fleet that I have to take my glasses off to properly focus on them.
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The movie recalls the pleasures of playing with LEGO, model kits, action figures, even plain old Matchbox Cars, taking pieces of the real (or made-up) world and shrinking them down to something you can hold in your hand - and, just as importantly, look up at. The cinematography has a way of making you crane your gaze upwards even in shots that don’t feature those lumbering, looming mechas and kaiju. I suspect that much of PR’s power, not to mention its puppy-dog, puppy-dumb charm, lies in just this scalar play.
In the air-conditioned chill of the multiplex the lobby with its concession counters and videogames seemed weirdly cramped and claustrophobic, a doll’s-house version of itself I’d entered after accidentally stumbling into the path of a shink-ray, and I realized for the first time that Guillermo del Toro’s movie had done a phenomenological number on me, retuning my senses to the scale of the very, very big and rendering the world outside the theater, by contrast, quaintly toylike.
Two-thirds of the way through Pacific Rim - just after an epic battle in, around, and ultimately over Hong Kong that’s one of the best-choreographed setpieces of cinematic SF mayhem I have ever witnessed - I took advantage of a lull in the storytelling to run to the restroom.